Some of the Most Notable Ocarina of Time Remake Changes
The Legend of Zelda: Ocarina of Time remake is near, and it's got changes coming with it. While many players may have been expecting a 1:1 graphics upgrade, Nintendo is…

The Legend of Zelda: Ocarina of Time remake is near, and it’s got changes coming with it. While many players may have been expecting a 1:1 graphics upgrade, Nintendo is changing things up. With a new generation of players getting to experience the game, some mechanics are changing to help them acclimate. Through the various trailers and gameplay demonstrations, Nintendo has been slowly revealing some new things. Whether it’s about the Wallmasters or changes to the item menu, things are being swapped around from what you may be used to. Some of the most notable changes coming to the remake of Nintendo’s most iconic game can be found below.
Some of the Most Notable Changes in the Ocarina of Time Remake
Graphics
The biggest and most noticeable change for the Ocarina of Time remake is the graphics. The game has a big visual overhaul that has completely changed how characters, environments, and even items look. While some of the characters may look a bit more exaggerated, it brings more life to the game. Each of the locations, while they still have the same layouts, has big facelifts to make them pop even more. Add in how the items look different, and the game looks incredible from what we have seen so far. A special treat with the graphics upgrade is how the enemies look even more menacing than before. An enemy like a Deku Baba looks more intense than ever before. Overall, the graphics upgrade is big and one that many players are keen to see in its entirety.

Item Menu
The item menu in the remake of Ocarina of Time is more organized than in the original game. In the previous installment of Ocarina of Time, many of the items were grouped closer together. In the remake, each of the priority items for Link is sectioned off. For example, the tools young Link uses are grouped on one side. The items that adult Link can use are together on the other. With a shared group of items on the bottom. It allows players to access and scan through the menu easily, making it more convenient than the original title.

Movement & Camera
In the original game, the movement was decent, but you had to fight the camera a lot in battles. When it comes to the former in the remake, it’s even smoother, and players have more control. Plus, jumping is its own input action now. Instead of the classic game mechanic where you ran toward an edge, and Link automatically jumped. The camera also receives a big change as players can control it better, and the lock-on focus in fights doesn’t try to fight your perspective. While there are many times you are running around and exploring, battles are frequent too. Both of these being changed a bit is a good quality-of-life improvement.

New Content
On top of graphics and a reworked menu, the remake features new additions to the game. While not everything has been revealed, the Hall of Fallen Foes is a big update. Players can visit a location and see a collection of the various enemies they have fought in the game so far. Therefore, allowing you to read the lore details on them, something that wasn’t in the original game. Additionally, Nintendo has confirmed that puzzles have been redone in different areas of the game. Both in dungeons and other areas of the game. That way, players who are new to the game and veterans can both get a refreshed experience to go through. Rather than just having players blaze through the new game if they played the original.
If you are feeling lost in the game, the remake introduces the Threads of Time feature. This is a quest tracker to help players who may stray from the quest path. Or, if you are stuck on where to go next, it gives you a helping hand.
![]()
Wallmasters
One of the more spooky and iconic enemies in Ocarina of Time is the Wallmaster. A foe that would drop from the ceiling and pick up Link. After which, they would transport him back to the beginning of the dungeon. In the original game, a falling sound effect would play, and you could see a faint shadow surrounding Link. Now, a purple spotlight shines around Link on the floor, along with the shadow. Allowing players for more of a heads-up on when it’s attacking. Furthermore, if you get grabbed, Link can now fight out of its grasp. Therefore, it seems the Wallmasters are less troublesome to come up against.

These are some of the big changes that the Ocarina of Time remake is getting. Each of which looks to give a new feel to the game or provide players with more content. The graphics change is a big component of the game and something that looks to breathe new life into. However, most of these changes aim to do that. There is still plenty more; it seems that Nintendo is doing something different for this upgraded iteration. While some stand out more than others, each of them is welcome and widens the umbrella under which players can enjoy the game. It’s not too long until the remake of Ocarina of Time comes out. With that, we will get to see just how much has undergone a change in one of the most prominent games of all time.



